Archive for June, 2016


I continue to have trouble moving my account of the cycle of visions along, and that usually means I’m overlooking something important. I suspect the underlying problem is that I keep trying to cast the visions as an automatic consequence of the facts of human nature and brain function — and that just isn’t the way creative processes work.

The history of innovation makes it clear that radical departures from the existing order of things are never inevitable. In the beginning, all is flux and uncertainty and decision points that lead to alternative paths. It’s only when one preferred solution takes hold that the wave function collapses and the rest follows a predetermined course.

This is true of art and science and politics and religion — and it would have been supremely true of the visions, since those were the first and greatest expression of human creativity upon which everything since has been built.

At the onset of our long experiment in being human, when everything was new and surprising, there were many choices to be made. There were choices about things we now take for granted, like how language works and the pattern that stories follow. There were even deeper choices involving the way we define ourselves and our relationship to one another and the world around us.

Our most ancient stories tell of a Dreamtime when nothing was yet determined and everything was a matter of choice. And though those stories surely date from a time much later than when the fundamental choices were made, they reflect an ancestral memory that everything we now accept as given is the result of decisions made in the distant past.

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